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Post by dauthus on Nov 24, 2008 14:41:52 GMT -5
Here are a couple of posts from PWI that help me out quite a bit as to what skills/spells to get, and why: pwi-forum.perfectworld.com/showthread.php?t=21211pwi-forum.perfectworld.com/showthread.php?t=95192So far they have helped out in terms of using my spirit effectively to get the most dmg from my arsenal. As far as build, I don't really follow the 1 point str and rest in mag every two lvls. I mainly keep an eye on str needed for my next weapon. So, I'll add all 5 points into mag, and when the time comes I might have to put a point or two into str for my next wep when I hit the required lvl. Sure it probably works out the same either way, but I don't wanna have to remember if I added a point to str last lvl or not. lol Now I just gotta get me a nice socketed weapon to add some matk too. lol As a wizard, every little boost to dmg helps. I don't really worry as much about my armor. In fact, after I got my fireconjuror outfit, I've stopped looking at armor save for socketed shoes, hat, and other equips to add HP into. Other than that, my armor has served quite well. As far as what I socket with, I make +20 hp citrines when I can afford to. +25 require three +20s to make, so +20 is kinda my limit since they are expensive to make anyway. Hp is king as far as what to look for in equips. Find blue named stuff that adds HP, add citrines to the sockets, etc. This helps with ranged/magic mobs and poison. Don't worry about adding MP, you'll have plenty of that and a spell that increases it when you get your first spark. I haven't run out of mp in a good long while, but my hp will go down quick and doesn't recharge anywhere near as fast as my MP does. The only exception I have is with a socketed weapon. That I will add stones too that have a + to my matk, not to mention if it is a blue name that adds matk as well. I'm not the highest lvl wizard so I don't know everything, but if anyone has any questions, feel free to ask.
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Post by divinewrath on Nov 24, 2008 17:10:28 GMT -5
if you are interested in being our high wizard, let me know... You seem to be quite knowledgeable and that's what we're lookin for
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Post by dauthus on Nov 24, 2008 18:20:03 GMT -5
Edit: Added a section for Dragon's Breath, Elemental Masteries, Pitfall, and Crown of FlameHere are a few tips on using Atk spells for the under 40 Wizards: I have at least two macros I use on a consistent basis. On one I lead off with Divine Pyrogram (Stone Rain if you are too low to have Divine Pyro) and cycle gush and (normal) pyrogram. This hits with a good dmg shot at first, and cycles through the two fastest spells you have as a Wizard. This does a good amount of dmg, slows down the mobs, and will kill most patk mobs before they can hit you. Ranged mobs may get off a shot or two, but not enough to kill you. Magic mobs may or may not get a shot off, depending on their casting time. The other I start off the same but have Stone Rain as the second spell and cycle Gush and Pyro. It's a harder hitting combo, but due to the first two spells being slower it doesn't really kill any faster, so it's pretty much a wash. On both I put Pitfall at the end so I know when I need to hit the button again during a boss fight. You'll never see it during a normal fight. Have a couple of macros in your quick bar, but also have Pyro and Gush on there too. If I am fighting mobs with others (like an FB) the quicker Gush and Pyro are handy to have to get some licks in before the mob dies, and to kill stuff that comes after you. Just cycle between them (using gush first) and you'll fire one off while the other recharges for a steady barrage of fire with some really nice dmg. Stone Rain and Divine Pyro are really only useful as lead-offs in a macro. I have Stone Rain and Divine Pyro in my quick bar, but I never use them separately. If you plan on kiting, use Divine Pyro or Stone Rain for the initial big hit, then use gush to slow them down, run, hit gush again, etc. Gush does good dmg, has a quick recharge time, and it slows the mobs down. No need for any other spell while kiting unless you get enough distance to hit the mob with Stone Rain and another Gush before it gets to you. I've found that I rarely have to kite normal mobs anymore, but it is useful at lower lvls. Oh, and I avoid inc mag res and inc life mobs like the plague... lol Sometimes it is easy, sometimes you'll wish you never picked the fight, so I choose not to. So, as you can tell, Gush and Pyro are indispensable at any lvl for a Wizard, Stone Rain is also a must for it's dmg and relatively short channeling time, and Divine Pyrogram is your choice. I like it, but many don't want to waste points in it since Stone Rain is a very effective high dmg spell. Dragon's Breath: This is probably your first effective AoE. Go ahead and get it at least lvl one... only because it looks cool! lol Seriously, it isn't that effective on same lvl creatures unless you have a cleric spamming heal on you, or you have a heiro and aren't afraid to use it. lol It will mainly come into play at later lvls, so you will use it, just not so much right now. There are times it has come in handy if I have a few aggros on me that I'm sure I can kill before I die, but that's about it right now. It does around 1.2k a second (lvl 1) or so on every mob in a 6 meter radius of yourself, so it does some fair dmg. It's just you are vulnerable to being hit (hence the need for healing) and ranged attackers simply run away to get some distance before they attack making this useless on archer/magic mobs. I saw one Wizard try this outside of Secret Passage on the Ossein Guards, I'm assuming for the first time on a ranged mob... he got himself AND his healer killed. My sides hurt for a little while after I could breath again and wiped the tears from my eyes... I can assure you he will not try that again, and I'm telling you so you'll be smart enough not to do it either. As for the Elemental Masteries, get to lvl one if you like when you get them IF you have enough spirit and coinage, but DO NOT get this over another lvl of a spell. Meaning if you have to choose between a mastery vs a higher lvl of one of your main spells (Stone Rain, Pyro, Gush) get the spells first. That adds more dmg than the mastery. If you have extra spirit and coinage but no main spell to lvl, go ahead and get one, it's free dmg! Just not enough to waste points on if you have a good skill in your list waiting to be lvled. To me, these are more or less "luxury" skills and not essential yet, but at later lvls I could see the added dmg from higher lvls of these helping so they aren't useless. Pitfall and Crown of Flame: These are two DoT spells. Not worth much IMHO, but you may feel differently. They don't do much damage and mobs generally die in a few hits anyway making the DoT part kinda useless. The dmg they do doesn't even really make a dent in bosses. I use them as markers in my macros so I know when the last spell in the series is being cast, plus any little bit of dmg in a boss fight helps. As I get higher lvl and max out the essential spells I may raise these, but for now I'm keeping them lvl 1~2 just so I can progress in skills. To many other spells do more dmg faster than these two, so they can wait as far as I'm concerned. If these two can stack dmg, it might be worthwhile to make a macro that alternates them since they are quick to cast and quick to cool down. Then they may be worth something in a boss fight if you get like 4 of each stacked on him at once. lol I'll try it later and report back on it!
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Post by dauthus on Nov 24, 2008 18:23:12 GMT -5
if you are interested in being our high wizard, let me know... You seem to be quite knowledgeable and that's what we're lookin for Sure... if a lvl 39 Wizard can be called High Wizard... lol I probably won't be much help to those over my lvl, but I can help those under as much as possible. lol
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Post by dauthus on Nov 25, 2008 12:22:25 GMT -5
Ok, so I got two new skills that apply to those "Aware of Discord". For those under 39, you don't need to worry about this yet, but you will have two VERY nice spells to look forward to! First: Sandstorm. Very, VERY nice spell! It will replace Divine Pyro as your hardest hitter. It is faster, and lowers the targets accuracy to boot! So, until you are lvl 39, go ahead and lvl Divine Pyro until you get this spell. After you get this one, don't worry about Divine Pyro until you are a higher lvl with spare Spirit points. If you don't care about Divine Pyro, that's cool, but you will want this one for sure! lol It has replaced Divine Pyro as my leading spell, followed by Stone Rain, then Will of The Phoenix (more on this next!), Gush, Pyro, Gush... Second: Will of the Phoenix. A knock-back spell with a fair amount of damage. Not as much as Sandstorm or lvl 8 Stone Rain (which is where you should be at this point), but that's not the main reason for using it! lol As you saw in the earlier paragraph, I have Sandstorm first, followed by Stone Rain, then Will of the Phoenix. This way, I get two hard hitters in, knock 'em back, and get in a Gush if it ain't dead yet. On lvl 39~40 water mobs (the main ones I tested this on while grinding), almost all died with Will of the Phoenix. A couple of the lvl 40 Vampiric Shark thingys would get a hit in, but that is all. I don't think I've been hit by a Giant Pirhana or the other Pirhana (whatever it's name is, off the coast of Angler's Villiage, lol) since using this combo. Only very few of the lvl 40 sharks even get to see Gush. Very, very effective indeed! WotP is pretty quick to cast, so it should help survivability greatly. Just make sure to have a macro for use in the dungeons and for boss fights without this skill so you don't throw the mob off your tank and get him into something else nasty. lol It is also a VERY handy skill to have on a separate quick button, along with Gush and Pyro. Got an aggro? Phoenix him, Gush to slow him down, and then Pyro, Gush, Pyro, etc. until dead. Wizarding just got a little easier! The only thing to watch out for is an aggro spawning near you while you're taking down a mob, but by this point you'll have lots of experience with that. I know I did... That's when Distance Blink comes in handy. lol Edit: More info on Will of The Phoenix - WotP is apparently an AOE type spell with a narrow band of area it hits. This means if you focus on one mob and another is next to it or behind it, you WILL hit both mobs! If you are not prepared to face both mobs, use Sandstorm (or some other non-AOE spell) to pull the mob you want to you. As you already know, a lot of like mobs will aid the one you're attacking if they are close enough, but dissimilar mobs never do that, so this really only applies if you have a tree of some sort next to a wolf and you only want to deal with the tree. Once you pull him away you can position yourself to use WotP if you need to. Or if you didn't lead with it and need to push a mob back, it will hit the mob you are fighting and whatever is in range next to it or behind it! Make sure to position yourself accordingly if you don't want another mob to join in. If Phoenix kills your intended mob, then no worries. Gush and Pyro will take out the one you didn't want. The AOE effect (which can be aggravating) does have it's uses though. If you have more than one aggro attacking from one side while you are fighting your intended mob, you can quickly change focus to one of the unwanted mobs and push BOTH back (Doing decent dmg in the process), switch to your intended mob and hit him with a gush (most likely finishing him off), hit WotP on the side mobs again and pick them off with Gush and Pyro. This can get tense, and you will have to use pots (possibly even a mid-fight Morning Dew), but it has come in very handy in helping me to live through a 3 on 1 fight. When it is done I can then just use Morning Dew to heal myself up. Ok, since I bring it up, here's a little about Distance Blink for those that don't have it or haven't gotten it. GET IT! lol You don't have to have a high lvl of it, just get it to lvl 1~3, whatever you want. It helps immensely when running from multiple aggros, especially if they're ranged attackers. You fire off the skill, and ZOOM, you go at least 17 meters (lvl 1 I think) in less than a second. You'll be outta range, they'll break off when they can't get you, and you can have a moment to heal with pots or Morning Dew... there's another one I haven't mentioned yet... lol Once more, since I brought it up, get Morning Dew up to lvl 2 or 3. This will be enough to get you healed completely after all but the most dire situations. It also helps if you're partying with someone that is getting hit a lot (tanks) or has low HP like you (Archers). You can heal them if they're running into trouble and buy them some time. It is slow, so don't depend on it in a big fight, but it is great for emergencies providing you can catch your partner's low HP in time. If you do act as a backup healer in a dungeon, you will be spamming this non-stop as it is so slow. It works, but you have no time to do anything else. That being said, leave the healing to Clerics and only use on others if needed. Level Morning Dew if you can no longer heal yourself completely when you have roughly 25% of your lifebar left for a quick between fight HP recharge. It is possible to use this when you are running if you are afraid you will die before you get away, you just gotta be sure you can take a few hits while you do so and gauge if it will even be worth it. In this situation I'll hit a health pot to help absorb some dmg just before I start casting. I don't have to do this often, but there are times I do, especially when being accosted by multiple ranged attackers. Stupid aggros... lol I'll post more as I find out more or think of more to post!
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Post by dauthus on Nov 25, 2008 13:04:42 GMT -5
Update: Added more info to Reply #2
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Post by dauthus on Dec 1, 2008 12:42:39 GMT -5
Update: Added more info on Will of the Phoenix's AOE nature in Reply #4.
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Post by dauthus on Jan 16, 2009 11:45:06 GMT -5
Here is a little info the spells you get at lvl 49:
Force of Will: This spell silences the target for X amount of time, about 2.3 seconds at lvl 1. It does no damage. So this leads one to wonder why this is even useful. At lower lvls it is a joke in PVP unless you silence an enemy that someone else is attacking. Let's face it, there's not a whole lot you can do in 2.3 seconds, save gain some channeling/casting time and against an archer that doesn't do a whole lotta good. It's also not a lot of time against a mob in PVE either. So why get this spell at all, since it is fairly expensive and apparently useless from a practicality standpoint? I'll tell you; silenced mobs run away! Brilliant! If a mob can't do anything, it runs! Since it has a much better range than Will of The Phoenix to start with, you can hit them from further away making it viable even against ranged mobs! They run for a couple of seconds, and then have to run back to get in range again giving you time to take them out with minimal damage to yourself. If you do it to a melee mob and it still closes in, you can hit WoTP for a second knockback (as the cooldown for FoW is quite long - 10 seconds I think). If you can afford the higher lvls of the skill, it does become useful in PVP as the silence period is something like 5 or more seconds at max lvl, but don't quote me on that. If nothing else, get this skill and maybe lvl it to 2 or 3 if you like just for purposes of grinding and gaining distance on mobs that are chasing you. lol It has come in handy while kiting for my life in Gate of Delirium while helping someone with their mob quests, so it has definitely proven itself to me. Just be careful of it use in dungeons or where aggros are abundant. You can end up making them run into a group of mobs that will attack you on your next cast or get the tank in trouble when they chase the running mob into the group of aggros. So there are times to exercise caution when using it. Twilight Temple can often prove to be a place NOT to use it! lol
Glacial Snare: Very nice spell! Does a respectable amount of damage, and has a chance to slow the target by 80%! This means the mobs crawl to you, allowing you to blast away untouched. I use this in combination with FoW and it proves very effective. GS, Gush, FoW, Gush, Pyro, Gush, etc. works very well against both melee and ranged mobs.
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